---
description: Adjust the configuration file to suit the plugin to your taste.
---

# Configuration file

Configuration values are stored in the `config.yml`. They're auto-generated when the plugin is brought up with the server.

<table data-full-width="true"><thead><tr><th width="285">Field</th><th width="158">Default</th><th>Description</th></tr></thead><tbody><tr><td>languageFile</td><td>en.properties</td><td>The i18n language to use for the plugin. It will format plugin messages. View available options <a data-mention href="languages-support">languages-support</a></td></tr><tr><td>shareHealthBar</td><td>true</td><td><p><code>true:</code> Linked players will share the health bar. Both player's health bars will be in-sync all the time. </p><p>The revive feature will be <strong>disabled</strong>.<br><br><code>false:</code> Linked players will only feel the same damage, but the health bar can be out of sync.<br>The revive feature will be <strong>enabled</strong>.</p></td></tr><tr><td>allowLinkedPlayerFriendlyFire</td><td>true</td><td>Linked players are able to hurt each other.</td></tr><tr><td>capHealthForNonLinks</td><td>false</td><td>Should the plugin cap the health for non-linked players. This is to encourage linking</td></tr><tr><td>healthCapAmount</td><td>10</td><td>If health is capped, how much should it be capped at. Max is 20.</td></tr><tr><td>durationTilDeathInSeconds</td><td>30</td><td>How many seconds will a player be incapacitated for before meeting their demise.</td></tr><tr><td>reviveDurationLength</td><td>10</td><td>How many times do you have to hit your soul link before they get revived.</td></tr><tr><td>reviveBarDepleteSpeed</td><td>2</td><td>How fast to deplete the revive bar when a player revives their soul link.</td></tr><tr><td>enableDebugLogs</td><td>false</td><td>View debug logs when running the plugin.</td></tr></tbody></table>
